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	<pubDate>Tue, 18 May 2010 23:36:01 +0000</pubDate>
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		<copyright>&#xA9; </copyright>
		<managingEditor>Jim@playgrind.com ()</managingEditor>
		<webMaster>Jim@playgrind.com()</webMaster>
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		<itunes:category text="Society &amp; Culture"/>
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			<itunes:email>Jim@playgrind.com</itunes:email>
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		<itunes:block>No</itunes:block>
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		<item>
		<title>How To Succeed In The Music Business</title>
		<link>http://playgrind.com/main/?p=174</link>
		<comments>http://playgrind.com/main/?p=174#comments</comments>
		<pubDate>Mon, 08 Dec 2008 17:56:41 +0000</pubDate>
		<dc:creator>Jim</dc:creator>
		
		<category><![CDATA[Music Business]]></category>

		<category><![CDATA[business]]></category>

		<category><![CDATA[how to succeed in the music business]]></category>

		<category><![CDATA[kurt cobain]]></category>

		<category><![CDATA[Music]]></category>

		<category><![CDATA[musician]]></category>

		<guid isPermaLink="false">http://playgrind.com/main/?p=174</guid>
		<description><![CDATA[
by George Howard
The Sine Qua Non
This article addresses specifics that you as a musician or participant in the music business must face head on.  Put simply, if you don’t address these issues, you have little to no chance of succeeding in the music business.  These specific details can be referred to as the [...]]]></description>
		<wfw:commentRss>http://playgrind.com/main/?feed=rss2&amp;p=174</wfw:commentRss>
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		<item>
		<title>Critiquing Copyright Canards</title>
		<link>http://playgrind.com/main/?p=171</link>
		<comments>http://playgrind.com/main/?p=171#comments</comments>
		<pubDate>Fri, 05 Dec 2008 13:10:03 +0000</pubDate>
		<dc:creator>Jim</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://playgrind.com/main/?p=171</guid>
		<description><![CDATA[by Patrick Ross (http://blog.copyrightalliance.org/)  

In this five-part series I will be channeling Ebenezer Scrooge, and sharing my inner crankiness with those willing to read past this sentence. In the years in which I’ve been promoting the rights of artists, creators and copyright owners, I have repeatedly heard tired canards that too often go unchallenged. [...]]]></description>
		<wfw:commentRss>http://playgrind.com/main/?feed=rss2&amp;p=171</wfw:commentRss>
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		<item>
		<title>Ads And Licensing Are Where Musicians Are Making Money These Days</title>
		<link>http://playgrind.com/main/?p=166</link>
		<comments>http://playgrind.com/main/?p=166#comments</comments>
		<pubDate>Tue, 02 Dec 2008 22:36:28 +0000</pubDate>
		<dc:creator>Jim</dc:creator>
		
		<category><![CDATA[Music Business]]></category>

		<category><![CDATA[ad]]></category>

		<category><![CDATA[itunes]]></category>

		<category><![CDATA[licensing]]></category>

		<category><![CDATA[make money]]></category>

		<category><![CDATA[making money]]></category>

		<category><![CDATA[musicians]]></category>

		<category><![CDATA[tunecore]]></category>

		<guid isPermaLink="false">http://playgrind.com/main/?p=166</guid>
		<description><![CDATA[
by Regis Behe
It used to be a musician&#8217;s goals were simple: A record contract, a national tour and, if the stars magically aligned, &#8220;the thrill that you get when you get your picture /on the cover of the Rolling Stone,&#8221; according to the song by Dr. Hook and the Medicine Show.
That was long before the [...]]]></description>
		<wfw:commentRss>http://playgrind.com/main/?feed=rss2&amp;p=166</wfw:commentRss>
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		<item>
		<title>Digidesign Pro Tools 8 Preview</title>
		<link>http://playgrind.com/main/?p=90</link>
		<comments>http://playgrind.com/main/?p=90#comments</comments>
		<pubDate>Wed, 26 Nov 2008 00:55:03 +0000</pubDate>
		<dc:creator>Jim</dc:creator>
		
		<category><![CDATA[Gear Announcements]]></category>

		<category><![CDATA[8]]></category>

		<category><![CDATA[avid]]></category>

		<category><![CDATA[continuous controller]]></category>

		<category><![CDATA[d-command]]></category>

		<category><![CDATA[digidesign]]></category>

		<category><![CDATA[drum machine]]></category>

		<category><![CDATA[dv toolkit]]></category>

		<category><![CDATA[editor]]></category>

		<category><![CDATA[eleven]]></category>

		<category><![CDATA[hd]]></category>

		<category><![CDATA[icon]]></category>

		<category><![CDATA[m-audio]]></category>

		<category><![CDATA[midi]]></category>

		<category><![CDATA[midi tools]]></category>

		<category><![CDATA[mix]]></category>

		<category><![CDATA[music production]]></category>

		<category><![CDATA[piano]]></category>

		<category><![CDATA[plug-ins]]></category>

		<category><![CDATA[plugi]]></category>

		<category><![CDATA[pro tools 8]]></category>

		<category><![CDATA[protools]]></category>

		<category><![CDATA[quicktime]]></category>

		<category><![CDATA[rtas]]></category>

		<category><![CDATA[sansamp]]></category>

		<category><![CDATA[score]]></category>

		<category><![CDATA[soft keys]]></category>

		<category><![CDATA[Studio]]></category>

		<category><![CDATA[tdm]]></category>

		<category><![CDATA[track]]></category>

		<category><![CDATA[virtual instrument]]></category>

		<guid isPermaLink="false">http://playgrind.com/main/?p=90</guid>
		<description><![CDATA[
  Stunning New Look and Interactivity Sporting a sleek new look, Pro Tools 8 is as easy on the eyes as it is to use. 
All of the Pro Tools functionality you know and love is still in place but with some subtle enhancements, double the inserts per channel, more customizability, and easier access [...]]]></description>
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		<title>Fxpansion BFD2 Review:  Could Be The Ultimate Acoustic Drum Workstation.</title>
		<link>http://playgrind.com/main/?p=79</link>
		<comments>http://playgrind.com/main/?p=79#comments</comments>
		<pubDate>Mon, 31 Dec 2007 16:06:38 +0000</pubDate>
		<dc:creator>Jim</dc:creator>
		
		<category><![CDATA[Software Reviews]]></category>

		<guid isPermaLink="false">http://playgrind.com/blog/?p=30</guid>
		<description><![CDATA[
I&#8217;ve been going on a spending spree lately, which I sometimes do during the gray winter months here in Michigan.  I got BFD2 the other day.  I bought the original BFD 1.0 when it first came out several years ago, and was thoroughly disappointed.  My computer met the minimum requirements, but the [...]]]></description>
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			<enclosure url="http://www.fxpansion.com/uploadedFiles/Taurina.mp3" length="2540275" type="audio/mpeg"/>
<itunes:duration>1:04</itunes:duration>
		<itunes:subtitle>I've been going on a spending spree lately, which I sometimes do during the gray winter months here in Michigan.  I got BFD2 the ...</itunes:subtitle>
		<itunes:summary>I've been going on a spending spree lately, which I sometimes do during the gray winter months here in Michigan.  I got BFD2 the other day.  I bought the original BFD 1.0 when it first came out several years ago, and was thoroughly disappointed.  My computer met the minimum requirements, but the sounds wouldn't stream correctly and the program was full of other bugs.  I ended up selling it on ebay, then finding a hacked copy of 1.5 last year.  With a faster computer and more RAM, I found BFD to be pretty nice and even bought the Joe Berassi Evil Drums expansion pack for it.  Still, I didn't use it much because it was lacking something.  When I saw some of the previews of BFD2, I thought it looked like they made some major improvements and decided to give it a second chance. I forked over my $399 and went legit again with Fxpansion.I'm a "try before I buy" consumer.  If I can't find a demo version and I can find a hacked version, I don't have a problem trying it.  Ninety-nine percent of the time I end up not using the program, but there's always that 1% that turns out to be a gem.  I believe BFD2 to finally be one of those gems.  Out of the box, it was an easy install and activation.  I got up and running in less than an hour (a full install of 55GB!).  It's pretty intuitive to use and laid out well.  I was jamming to the luscious new sounds within minutes (although I strongly suggest reading the extensive manual to learn everything this has to offer).  How good does it sound?  Unbelievably realistic.   You get a whole new library of sounds, and I can still import my expansion pack to use with it.  It comes with an extensive array of fx, so you can use it for any genre of music.  I'm really pumped about this release and am recommending it to anyone who is wishing to capture that acoustic drum sound without the hassle of mic-ing up a real kit.Here are some of the specs and description from maker, Fxpansion:BFD2's easy to use interface is redesigned from the ground up to give you more power and control for shaping your drums than ever before. It's fast and easy to set up and integrate into your digital audio workstation of choice.Create expressive, complex drum parts using 55GB of rare, vintage, boutique and classic drumkits. Recorded at AIR Studios in London, BFD2's sound library combines extreme realism with stunning sound quality.Mix your drums with flexible routing, submixing and built-in EQ, compressors and other effects.Meanwhile, BFD2's Groove engine offers advanced editing, performance and humanization functions for creating realistic drum parts. You can even lay out a full song's drum track entirely within BFD2!All BFD1.5 registered users are eligible to purchase BFD2 upgrade.  All BFD1.5 and expansion pack sound content is compatible with BFD2 and BFD2 upgrade.10 full kits, extra snares, cymbals, and moreMY RECOMMENDATION: Buy it. I understand Toontracks is coming out with DKFH Superior 2 soon as well, but I can't imagine it touching BFD2.  The boys at Fxpansion finally got it 100% right.Click below to listen to the demo tracks (they sound great, but really don't do the program justice):</itunes:summary>
		<itunes:keywords>Software,Reviews</itunes:keywords>
		<itunes:author>Jim@playgrind.com</itunes:author>
		<itunes:explicit>no</itunes:explicit>
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		<title>Earning Your Living With Film And TV Placements</title>
		<link>http://playgrind.com/main/?p=78</link>
		<comments>http://playgrind.com/main/?p=78#comments</comments>
		<pubDate>Fri, 31 Aug 2007 16:47:04 +0000</pubDate>
		<dc:creator>Jim</dc:creator>
		
		<category><![CDATA[Music Business]]></category>

		<guid isPermaLink="false">http://playgrind.com/blog/?p=60</guid>
		<description><![CDATA[This is a seven part video interview and well worth the time checking it out if making money off your music is in your game plan. 







]]></description>
		<wfw:commentRss>http://playgrind.com/main/?feed=rss2&amp;p=78</wfw:commentRss>
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		<item>
		<title>How Much Money Can You REALLY Make In Film and TV?</title>
		<link>http://playgrind.com/main/?p=77</link>
		<comments>http://playgrind.com/main/?p=77#comments</comments>
		<pubDate>Thu, 30 Aug 2007 15:55:00 +0000</pubDate>
		<dc:creator>Jim</dc:creator>
		
		<category><![CDATA[Music Business]]></category>

		<guid isPermaLink="false">http://playgrind.com/blog/?p=58</guid>
		<description><![CDATA[By Matt Hirt 
First some disclaimers: I&#8217;m only going to discuss the tv and film side since that&#8217;s where I have personal experience.&#160; Besides, figuring out mechanical royalties on record sales is nothing more than simple multiplication since the statutory mechanical rate is common knowledge.
Also this info is applicable only to the placement of existing [...]]]></description>
		<wfw:commentRss>http://playgrind.com/main/?feed=rss2&amp;p=77</wfw:commentRss>
		</item>
		<item>
		<title>Singer-Songwriters?&#8230;Or Just Singers?</title>
		<link>http://playgrind.com/main/?p=76</link>
		<comments>http://playgrind.com/main/?p=76#comments</comments>
		<pubDate>Tue, 24 Jul 2007 00:52:14 +0000</pubDate>
		<dc:creator>Jim</dc:creator>
		
		<category><![CDATA[Music Business]]></category>

		<guid isPermaLink="false">http://playgrind.com/blog/?p=57</guid>
		<description><![CDATA[By NEKESA MUMBI MOODY, AP Music Writer Mon Jul 23, 4:35 PM ET
NEW YORK - Of all the names in music, Chantal Kreviazuk may be the least likely to appear in a headline. Though she recently released her own album, the songwriter usually stays behind the scenes to pen hits with artists such as Kelly [...]]]></description>
		<wfw:commentRss>http://playgrind.com/main/?feed=rss2&amp;p=76</wfw:commentRss>
		</item>
		<item>
		<title>Music Libraries - So What&#8217;s The Deal?</title>
		<link>http://playgrind.com/main/?p=75</link>
		<comments>http://playgrind.com/main/?p=75#comments</comments>
		<pubDate>Wed, 27 Jun 2007 20:07:54 +0000</pubDate>
		<dc:creator>Jim</dc:creator>
		
		<category><![CDATA[Music Business]]></category>

		<guid isPermaLink="false">http://playgrind.com/blog/?p=47</guid>
		<description><![CDATA[by Bobby Borg
You&#8217;ve all heard the expression, &#8220;Don&#8217;t give up your publishing.&#8221; Stories of Paul McCartney getting out-bid to the rights of his own songs by Michael Jackson serve as reinforcement. And now that you or your band is faced with the decision whether to relinquish some of your rights and large share of income [...]]]></description>
		<wfw:commentRss>http://playgrind.com/main/?feed=rss2&amp;p=75</wfw:commentRss>
		</item>
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		<title>Reason 4.0 Preview</title>
		<link>http://playgrind.com/main/?p=74</link>
		<comments>http://playgrind.com/main/?p=74#comments</comments>
		<pubDate>Wed, 20 Jun 2007 19:34:40 +0000</pubDate>
		<dc:creator>Jim</dc:creator>
		
		<category><![CDATA[Home Recording News]]></category>

		<guid isPermaLink="false">http://playgrind.com/blog/?p=46</guid>
		<description><![CDATA[I for one am very excited about this upgrade from Propellerheads Reason.  I use Reason as my main soft synth but lately I&#8217;ve gotten bored with it, and have ventured into some VSTi&#8217;s that offer some things Reason does not.  I&#8217;m hoping this forthcoming new release will get me excited about Reason again. [...]]]></description>
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